Developer Diary - Announcements - IL- 2 Sturmovik Forum. Part 1 - First developer diary note: about game setting; possibility of ground controlled vehicles; technical details of the project (DX 1.
Till The Clouds Roll By (1946) Update Corrections
- Page 1 of 3 - Developer Diary - posted in Announcements: Part 1 - First developer diary note: about game setting; possibility of ground controlled vehicles; technical.
- CONCERTS MISCELLANEOUS RADIO SOUNDTRACKS. Judy Garland's film career lasted longer in years than any of her other careers on radio, television, and records.
Windows 8 support, graphical quality); official position about clickable cockpits; first screenshots of La. GG- 3. Published on December 1. Part 2 - Plans about skins and map editor; multicrew aircraft gameplay in multiplayer mode; multicore compatibility; main map size discussion. Published on December 2. Part 3 - La. GG- 3 model's first flight; swastica question solution; user mods availability and compatibility; multiscreen and force feedback compatibility; some thooughts about technological potential of the sim. Published on January 1.
Part 4 - First part of interview with test pilot Vladimir Barsuk, about flying IL- 2; early plans about multiplayer mode; decision about random aircraft system failures and about external instruments compatibility; plans about playable AAA units. Published on January 1.
Part 5 - Second part of interview with Barsuk, about Mi. G- 3; SLI and Cross. Fire compatibility; Rise of Flight content compatibility; flight model complexity and differences with the old IL- 2: 1. Published on January 2. Part 6 - Third part of interview with Barsuk, about I- 1. Bf. 1. 09 F- 4 model.
Published on February 1st, 2. Part 7 - Forth part of interview with Barsuk, about IL- 2; radio comms and audio environment in general; reasons of not going to Kick. Starter; screenshot of the Soviet pilot wearing winter equipment. Published on February 8th, 2. Part 8 - Fifth part of interview with Barsuk, about I- 1.
Stalingrad fountain. Published on February 2.
Part 9 - La. GGs cockpit is finished and shown; two main bombers revealed; devs' decision about planes wearing out, about search lights and navigation lights; first info about difficulty settings. Published on March 1st, 2. Part 1. 0 - Final episode of the interview with Barsuk about I- 1.
German and Russian radio chatter recorded; temporary internet connection question; general discussion about what a simulator is. Published on March 8th, 2. Part 1. 1 - Training dog fight on sport planes; testing vapour trail; resolving the issue with leaving combat area; chance of using BOS technologies and content in ROF; T- 3. Published March 1.
Part 1. 2 - First steps in tuning La. GG- 3 and Bf. 1. 09 F- 4; setting difficulty levels for AI planes; plans about refueling, fixing and rearming on the airfield; AAA capabilities; first screenshots of IL- 2 cockpit. Published on March 2. Part 1. 3 - First mention of Oculus Rift compatibility and support; details about blast wave and damage model; perspectives of GPU processing; screenshots of the German Pz.
Kpfw III. Published on March 2. Part 1. 4 - Video teaser about the team visiting a training airfield; wiki page for IL2.
Another member of our squad, Cpl Dries Blom also died in this accident.
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BOS; perspectives o a dedicated "nix" server; plans about presentation on Gamescom and Igromir; first screenshots of IL- 2 3. D model. Published on April 4th, 2. Part 1. 5 - Turret gunner AI implementation; successful cooperation of 1. C and 7. 77 Studios; problems and technologies of terrain features; first demonstration of T- 7. Published on April 1. Part 1. 6 - Unified stat system plans; second pair of fighters revealed; reconnaissance modifications possibility; defense circle issue; first screenshots of JU- 8. Published on April 2.
Till The Clouds Roll By (1946) Update Correctional Institution
Part 1. 7 - Mikoyan, the WWII fighter pilot as our guest; team visiting Volgograd (ex- Stalingrad) on the Victory in Europe day; discussing number of vehicles and buildings on the map; reasons of choosing winter setting; performance on NVIDIA and AMD cards; anti- cheat security; first screenshots of Bf. F- 4 cockpit. Published on May 2. Part 1. 8 - Full version of the video with dogfight on sport planes; new stage of development; increased forum activity; our methods in source picking; question about the pilot's body modeling; AI algorithms when getting damaged; horizon visibility distance. Published on May 3.
Part 1. 9 - Rewarding challenges in piloting La. GG- 3; unplanned leak of a gameplay video; details about flight assistants and automated systems; a few details about future business model; screenshots of La. GG's and Bf 1. 09's cockpits with night illumination.
Published on June 7th, 2. Part 2. 0 - Beginning of the story about IL2. BOS gameplay: goals, missions, basic game mode description, historical setting, campaign structure; first official video - Bf 1.
Published on June 1. Part 2. 1 - Speaking about gameplay: missions sequence, mission making algorithms depending onn plane set; internet connection requirements; video with to Bf 1. Published on June 2. Part 2. 2 - Speaking about gameplay: difficulty setting and score multipliers; mission editor, user missions and skins; first video showing La. GGs flying online. Published on June 2. Part 2. 3 - Details about aircraft modifications, obtaining and applying them; in- game rewards and achievements; structure of multiplayer and stat system; types of mp servers; screenshots of airfield buildings and a video with La.
GG, cockpit view. Published on July 5th, 2. Part 2. 4 - Big news coming soon; short video with two Bf 1.
Published on July 1. Part 2. 5 - First game demonstration for virtual pilots in Volgograd (ex- Stalingrad); Chief producer Albert "Loft" Zhiltsov goes for a business trip to the USA; IL2. BOS gets revived in social networks; video about the dev team traveling to Volgograd for archive assets and references.
Published on July 1. Part 2. 6 - Game is shown on presentation in the USA; pre- order programs is launched; pre- alpha stage of development is successfully completed; short videos from the presentation; game video with ground vehicles including tanks and firing Katyushas.
Published on August 2nd, 2. Part 2. 7 - First pair of fighters is almost complete; IL- 2 goes to the testing stand; how FW 1. La- 5 will get their modifications; first details about early access; minimal system requirements; idea of cooperative mode; screenshots of IL- 2 cockpit and exterior view.
Published on August 9th, 2. Part 2. 8 - First live stream with Albert Zhiltsov (Chief Producer) and Andrey Shumakov (Community manager) about La. GG- 3, its engine, take off and landing.
Published on August 1. Part 2. 9 - Albert Zhiltsov aka Loft presents the game on Games. Com'1. 3, Cologne; waiting for big news in September; long waited screenshots of Pe- 2 bomber. Publishedon. August 2. Part 3. 0 - August 3.
Bonuses for everyonee who bought the game before September 1st; one extra month of the pre- order program; number of starting planes increased from 6 to 8; llive stream abbout Bf 1. F- 4. Published on August 3. Part 3. 1 - A brief report from the IL2. BOS demonstration on Games. Com; Rise of Flight and IL- 2: 1. Steam; team hires new specialists; the swastika issue; preferences for Intel and AMD processors.
Published on September 9th, 2. Part 3. 2 - Live streams with Andrey "Petrovich" Solomykin, the Lead engineer who develops the flight model, speaks about physics and aerodynamics in the project, flies La. GG and explains how it's engine works; game keys distributed to pre- order owners.
Published on September 1. Part 3. 3 - Daniel Tuseev, the Project manager reveals details about modern flight models and describes FM features in IL2.
BOS; first vote for Founders exclusive skin for La. GG; screenshots of ground vehicles in development. Published on September 2. Part 3. 4 - Plans for showing the game on Igrromir- 2. Published on September 2.
Part 3. 5 - Team's work on Igromir'1. German assault bomber Ju- 8. Soviet Yak- 1 exterior view. Published on October 4th, 2. Part 3. 6 - Daniel Tuseev, Project manager tells about game's AI system in IL2.
BOS and our previous project Rise of Flight; wallpapers with La. GG in founders skin. Published on October 1. Part 3. 7 - Pre- order program last day is revealed, Early access dates and prices announced; video showing multiplayer in current version; vote for the exclusive skin for Bf 1. F- 4 started. Published October 1. Part 3. 8 - First information about early access: game sessions, approximate client size, login procedure, confidentiality recommendations; video with IL- 2 firing various weapons; results of the vote for the exclusive founders skin for Bf 1.
F- 4. Published on October 2. Part 3. 9 - Approximate dates of early access and game session availability; what plane and map get to be the first in early access; plans for nearest future; wallpapers and screenshots of Bf 1. Published on November 1st, 2. Part 4. 0 - Early access date of beginning unveiled; development progress on AI planes; decision about 2. La. GG- 3. Published on November 8th, 2. Part 4. 1 - Live stream showing the early access version of the game; details about interface, difficulty settings, graphics and controls, and a mission launch guide.
Published on November 1. Part 4. 2 - Early access started successfully; plans for the nearest session; change log; AI- controlled planes soon to be presented. Published on November 2.
Part 4. 3 - Second stage of development starts; a few words about feedback and criticism; weapons are available in early access session. Published on November 2. Part 4. 4 - New dog fight missions in early access; details about modifications system and key differences from MMO analogs; unlockable modifications trees for IL- 2 and La.
GG- 3; change log. Published on December 6th, 2. Part 4. 5 - One year since project announcement; new in early access - track recording; live stream about this new feature; date of start of early access for Standard edition owners; change log. Published on December 1.
Part 4. 6 - New bombs available for La. GG- 3 and Bf 1. 09 F- 4 in early access; nearest releases: Stalingrad map, IL- 2, Ju- 8. La- 5 exterior view. Published on December 2.
Part 4. 7 - Closed test participants to be gathered soon; first prolonged early access session; all modifications unlocked for the session; screenshots of Stalingrad map. Published on December 2.
Judy Garland Soundtrack Performances. THE WIZARD OF OZ - MGM SOUNDTRACK LP REISSUEMGM Records released the first Oz soundtrack album in 1. The album wasn't a complete soundtrack but rather, as noted on the cover, it featured "musical and dramatic selections recorded directly from the soundtrack.." The intent was to provide the experience of listening to the story unfold. Due to the time constraints of LP records at the time, the soundtrack is very truncated, but that didn't hinder the enjoyment of it or the film's music. This is the soundtrack album that many fans grew up with. It was re- released in 1. That "stereo" verions is presented here.
This was the only Oz soundtrack recording available until the 1. CD release by CBS Special Products. That version (heard here) also features "musical and dramatic selections recorded directly from the soundtrack.." only this time expanded due to the longer time available in the CD format. That release also includes the premiere CD release of "The Jitterbug" outtake. Newly upgraded remastered version! SIDE ONE (MP3 file - 3.
SIDE TWO (MP3 file - 2. Check out The Judy Room's Spotlight on The Wizard of Oz.